
#VICTOR VRAN GIFT BOXES MOD#
Weapon Mods: Weapons in your second slot still give passive benefits, so long as it's not a local mod like +x% crit rate. Blink is awesome for travel, but I didn't see it until late. Powers: Boomerang is your best source of damage, because you can fire it and keep running.

Generally, grab the Gift Boxes and use them immediately for swag. Levelup Rewards: If you see a good card, go for it.
#VICTOR VRAN GIFT BOXES FOR FREE#
If you have empty spots, the Moon is a good one for free true damage. Any card with the Wicked ability that gives speed is awesome. Sadly, it doesn't seem to pop up in the shop until level 16.

The Lightning Gun needs its Legendary card to be useful, as well as a Cooldown Reduction mod.Ĭards: The Runner is obviously our favorite: it makes it so normal running is as fast as constantly rolling, to save our fingers. That said, if you get a Chicken Cannon, go to town. The Hand Mortar is amusing, but Aether Vials and Boomerangs fill the role it does. We don't like the Sword, because it needs good base crit rate. That said, it's the best travel item in the game: shoot an enemy every 5 seconds to grab arcane power, and then do 5 dashes in a row once charged. Tome - Not that great for prolonged fights unless you get a really fancy one. The dash is a good mobility tool, especially if you have weak enemies to hit with E to reset it. Rapier - Comes with a base 100 armor penetration, which is excellent for tanky targets. Up front, however, it's a wonderful early weapon, and excellent for the Broodmother. Scythe - Not as useful later, because staying in melee is a terrible proposition. It's too slow at our level to whomp on people. Use the Smash when it comes up, otherwise don't bother. Hammer - Useful at the start, for XP Challenges that need killing multiple enemies, or overkilling enemies. Thus, we can stack crit damage to the moon and make it very strong despite our low-level base damage. However, split-timing your attacks makes the enemy vulnerable(next shot auto-crits), and keeping up the DDR chain means that every attack is a crit. Which seems incredibly counterintuitive, as it's the generic pew pew weapon. Shotgun - THE boss fighting weapon against proper bosses. Since we'll be frighteningly low level by the end, some things are different than you'd normally expect.

Weapons: The main strategy of the game involves what sort of weapons you're going to use, both in terms of type and modifiers. Timer starts when you hit go, ends when you kill Gabriel. Hard NewGame+ would be amusing, but I lack the assortment of legendary weapons to make that happen. Casual is Boring, and Hard has very awkward balance issues at the start(you will be farming spiders for the first area, and dealing chip damage thereof). Anyway, down to speed runnins.ĭifficulty: Casual, Normal, Hard. It's a top-down ARPG that mainly focuses on skill and good gameplay over Phat Loot(though you can certainly indulge the phat loot). Twas rather odd to see no thread for Vicky.
